![]() ![]() It has those cameras, though, that are kind of a reaction test (and are abused by some people to farm hybrids for endless nanites, but everyone good enough for that does not need those anyways so I never understood the point). SS2 is not really a stealth game in the modern sense. Near the very end there will be a particularly tough variant of such a fight (when you start to shoot at stars, you know you are there - it is kind of the main bossfight of the game) where it is surprisingly easy once you have played through it once or twice, but hell the first time. These are kind of lame by modern standards, but quickloading exists so they should usually only be evil once. Then there are the sudden triggered spawns of enemies when the storyline wants you to experience being trapped. The main corridor on both sides of the airlock is a spawn point so you have to combat about one protocol droid and one shotgun hybrid every time you pass through. A lot of turrets and if you are not an experienced Shocker that has played the game about 30 times, you might not have more than a dozen anti-armor shots in your pistol and possibly do not have a laspistol yet. The first such hiccup is actually pretty early - the tech deck with those freight rooms. The game has a few of these areas that noticeable feel harder than before. The way enemy respawn (over time or through event triggers) is handled is one of those. The two System Shocks are must-have-played's of their time, but they are definitely not without their issues.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |