The drawback to this strategy is that overall production will likely be lower, so the player must carefully keep track of the market for the scarce and abundant resources, lest the benefits of the rare production become lost due to inflation - a risk that may be mitigated by clever placement of the robber and/or shrewd trading. A clever player may sacrifice a few points of production to get to the ore hexes, and when those numbers do come up, the player can use them for his or her own expansion or trade them for a substantial return on investment. However if during the same game, the ore hexes have two fours and an eleven, ore will be a highly desirable resource. For example, if the wheat hexes have two sixes, an eight, and a five on them, there will likely be a surplus of wheat that game, so unless a player has a wheat port or an early 3-to-1 port chances are wheat will be so abundant that it will have very little value. Supply and demandīecause the board is randomly generated, some layouts may produce large amounts of some resources and small amounts of others. This is a less aggressive but more flexible style of play that allows the player to adapt easily to changing situations and to remain relatively effective during each stage of the game. ![]() Often in games when no clumps of highly compatible resources are available, a good strategy is to acquire some of each resource. ![]() Failure to expand early on can severely cripple a player. Once a good production base has been established, the player can pursue other aspects of the game, such as building the longest road or acquiring ports. The expansion of resource production early in the game allows players to expand capabilities more easily later on. One rule of thumb for successful play is to increase production early. In practice, players will use a combination of these strategies. ![]() The separation of strategies below is a bit artificial, but useful to understand the concepts behind them. Your choice of strategies will influence your game play.
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